So my friend advised me how to craft this helical ring with reduced curse duration on it for the Soul Eater ring "Coiling Whisper" tech. My curse duration is 0.2 sec idk what the server tick is but it works so that's good. High int for my Molten Strike of the Zenith currently sitting at over 300 Million DPS excluding the soul eater.
There is a fortify Mastery that says 2% reduced duration of Ailments inflicted on you per Fortification. In the subtext under the mastery it says Bleeding and poisen are Ailments. I have 40 Fortification and that should give me 80% reduced bleeding duration and then this Jewel Suffix of Stemming should give me 115% reduced Bleed duration (bleed immunity)
for some reason it doesnt show on the tool tip and i dont think it works. Is this a bug or intended? I am i missing something?
This is my first post as I don't really post on reddit. But after my friend tried his hardest to get the item off my hands, he finally told me it was worth 20+ Divines. And told me it is worth a reddit post. The thing is there are so many upgrades I can make to my build with the 20 Divines and I feel like I should try to sell it for an upgrade. I have my eyes on getting my first ever headhunter. But I don't know what this item is truly worth. Can someone help me decide if I should sell it to him for 20 or perhaps more
Context: was trying to buy this jewel because it has some int into it, also have some dmg nodes, and found this one that was offline, and was listed for 4 days. Send a msg when the guy connected, and after this: insta increased the price. I'm not the only one, and probably won't be the last time it happens.
So we are seriously still dealing with the Abyssal Socket bug. Here is yet another mirror-tier item abusing an Abyss socket on equipment without consuming an affix slot, as shown in the screenshot. This bug has existed for multiple leagues and GGG has completely ignored it.
Players are mirroring these glitched items and making massive profits while others who craft and trade legitimately are left behind. It completely undermines the trade economy and any sense of fair play. This is not a hidden exploit. It is being used openly, and people are acting like it is normal because there are no consequences.
This bug creates an obvious power imbalance. It breaks affix limits, gives extra flexibility in crafting, and directly affects performance in endgame content. Yet GGG remains silent, letting the exploiters benefit while the rest of us are stuck with the rules.
People are profiting from illegitimate gear and spreading it around the economy. If GGG continues to ignore it, it sends a clear message that exploiting bugs is more rewarding than reporting them.
It is unacceptable for a bug this serious to go unchecked for so long. If GGG is not going to enforce integrity in their own systems, then what exactly are we investing our time and effort into
Enough is enough. Fix it or explain why you refuse to. This silence is insulting to the loyal player base.
Data is from the WTB maps channel in the TFT and is limited to the past week only.
Demand is measured in the number of occurrences that a map name is mentioned within a message. It is not a perfect stat as some maps have names that overlap with common words or other maps (i.e. Temple will be matched even if the message said "Moon Temple").
The only instance of this that I compensated for is not counting mentions of "Softcore" for Core map as almost every single message contains that word.
At least one account with multiple alternate arts has been targeted via email. If you receive an email please make sure to check the email address that sent it. Also, it’s good practice to create a new email to send to support instead of replying or clicking links. Especially if the email seems fishy. Be careful out there exiles!
Total run time: 3h + more or less half an hour (breaks here and there) All maps run at least 80% quant. Invitations of at least 70% Chaos are from the sale of a couple bases.
Don't think it was worth the time. Going to sell the sets instead of running them in the future.
Since Kingsmarch is now core can we please get the Thaumaturgic dust value added to Uniques please? Since there's over a thousand Uniques it's quite painful trying to see which ones are actually worth Disenchanting by having to put them in your disenchanting bench to see the value.
Last of the maps have to do. If you stand in one spot long enough to do something, you blow up. Want to see what is about to blow up? Too bad everything is red. You saw what was going to blow up and tried to move? Too bad, there's objects you can't blink through. Don't have an immediate solution to poison? Too bad, you're getting hit with a heavy poison on entering the fight! Why is this a tier 16 map?
I guess I'll take some pointers. I have a flask that grants immunity to poison, but the exploding circles everywhere one-shot me.
Edit: random question I just remembered. Playing on PS5 and a lot of the time the game stops remembering the map that I've revealed. (Revealed map disappears if I go to town, through a portal or die). Is there a way to fix this? I have both versions installed (PS4 and PS5) so I can play the one that doesn't have this issue. Usually gets fixed when they push an update but if I could just fix it myself I wouldn't need two copies of the game installed.
Edit 2: thanks for all suggestions! I'm gonna give it a go again soon. Top suggestions from the experts for anyone looking:
The damage over time is straight physical dot and hard to mitigate. Generally high life regen and steal/on hit while possibly also converting some of the dot with cloak of flames.
If having the disappearing map issue on PS5, solutions include loading up a different game or possibly reinstalling (more drastic).
Alright, this strat uses the interaction of 2 Passives: Exiled Will and Refiner's Bargain, plus farms Harvest for crops. -> by adding lots and lots of Wild rogues (27 min x map) we maximize the return on Dust while using a scarab relatively cheap.
Add farmers across the different crops (or select what you like most) for support and make sure you prepare your 8 mods corrupted fast farm maps.
As you can see I average 130K dust per map and after 10 maps (20-25min) you can send already a shipment worth 1M.
P.S.: Pick up the uniques the rogues drop and add to the disenchanter.
Blight has had a few frustrating mechanics since its release. There are few valid options for slowdown with Blight towers so even allowing cannot be stunned/frozen to spawn on boss mobs seems a bit unfair. Doubling down on the problem, now that we can frontload Blight with bosses, it's not uncommon to see a train of bosses that can't be stunned or frozen rush your pump. Similarly there are rares that spawn that will leap across the entire lane which has a similar result. You can always just spawn fewer bosses but at that point you should just do other mechanics.
I'm someone who has done Blight excessively (lol) since the league released and if it can frustrate me, I am sure it is even more frustrating for new players. It just seems like unnecessary friction or an outright unfair mechanic.
Edit: To be clear, I am referring to the individual random affix some bosses get that makes them individually immune to stun and/or freeze. The lanes that are inherently Frost Tower/Seismic Tower immune are fine because you can strategize around them (most of the time)
Items with memory strands make a big noise when they drop but i think most of them are worthless.
Which ones do you pick?
I would say : -normal items if they are from bases with very high defenses, they could sell to people trying to get triple t1 defense prefixes -rares if they are from good bases (amethyst ring, ivory bow...), with a small chance of getting a usable item when identifying
I think of all the games I've played, POE Has one of, if not the best community.
Recently I was looking at build ideas on POE ninja and messaged somebody about their build to see what it takes to get it going. He ended up giving me a bunch of his old gear, created a POB for me, and an atlas tree for a farming strategy, as well as answered my endless questions. He even went step by step through the tree explaining why certain nodes are important and what exactly scales the damage of the build.
Today I was buying maps for somebody and asked if 70c was fair for 20 maps, they respond and tell me 60c. They could have easily just said yes and taken the extra 10c.
Just wanted to put this out there, I don't think I've ever come across a community that is so willing to help people still learning the game and are generally honest when trading
Hello Guys!! I tested 36 Simulacrum in the 3.26 Mercenary League
I'm playing Vfos Berserker Build by Crouching tuna. It has insane durability and damage for simulacrum i just afk and right click all the time.
* I cleared all the tabs before test to count everything i got * I only count Simulacrum specific uniques, Fossils, Essences, Fragments and rare drops.
To collect 36 Simulacrum mainly i farmed before while maping but we can count current price for more correct information 100 Chaos orb
* Each Simulacrum takes 12-15 minutes to complete * Did not level any gem in second slot * Did not count any cluster rare gems less than 1 divine (i dropped lots of 50-110c cluster and 30-80c 21/20 gems) * Did not count ony other drops for profit other than below
Before i said i only count 5 things for profit 1- Simulacrum specific uniques 2- Fragments Tab 3- Essences 4-Delve (Fossils) 5- Lucky drop
Most Valuable drops for sure Simulacrum specific uniques which contains 9 Voices - 22 Split Personality - 52 Megalomaniacs - 5 raw divine and 21/20 Kinetic Blast (for 5.5 divines)
* I opened all Split and Megalom but all trash except one megalomaniacs (which i got 10d offer idk why)
* I also got 1146 Stacked Deck but i opened all so not counting
i spent 12 Hours for Farming (AFK a lot also There is Twitch Stream while doing but all hidden due to copyright music )
I just did this test because I’d never done any Simulacrum and wanted to try something different. I wish good luck for everyone and sorry if my English is bad, it’s not my native language.
WARNING PROFIT CALCULATED VERY SUPERFICIAL Below i will share some image about drops and profit (I tried to click as much as I possible LOL.)
TL;DR Pure profit 130 Divine (After drop Simu cost ,12H total spent)
What is the better strat, running a 3rd harbinger scarab or using the obelisk scarab?
I feel like, avg currency wise they are the same from a small sample set (~20 maps each), but if fracturing shards drop, the stack size is higher when dropping from harbingers vs from obelisks.
But I dont have enough data to see if obelisks drop fracturing shards with a higher frequency.